![]() ![]() It’s chock-full of backstory about wars between its three major factions, run-ins with mysterious space deathclaws called terrormorphs, pirates, and an immense amount more. I would expect no less: Bethesda has built out a sprawling universe with detailed lore in which humanity has left Earth behind and colonized the galaxy, but hasn’t made first contact with sentient aliens as of the 24th century. It’s a bit like Starfield’s own elaborate shipbuilder tool: even though you can slap a bunch of high-end parts together and it will technically fly, sometimes it’s just not the best fit. ![]() Even when it mostly righted the ship and I was loving the story, sidequests, and launching boarding parties on enemy ships, there were still too many problems that constantly popped up, forcing me to curb my excitement. ![]() Things never went too far off course while I was flying my rinkydink little ship around chasing down mysterious artifacts and war criminals with a damn fine crew of companions at my side, but man did Starfield make me work hard to get through that opening stretch. And yet, a dozen hours into Starfield, I was feeling lost in space. I loved Bethesda’s last single-player RPG, Fallout 4 (maybe a bit too much), and there’s nothing I like more than a sci-fi universe with spaceships, lasers, and political intrigue flying every which way. I feel like I’m the kind of person Starfield was made for. ![]()
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